Download Almost Perfect Crimes: Mini-Mysteries for You to Solve by Hy Conrad PDF

By Hy Conrad

Study facts, search for clues, and use your powers of deduction to resolve greater than a dozen dastardly crimes. Following every one brief tale puzzle are 5 items of facts, together with such things as witness testimony, post-mortem and crime scene experiences, heritage exams, vehicle and apartment searches, and private results, for you to examine through turning to diversified pages of the publication. research all of them, or simply a number of, as a way to come to a end.

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Additional info for Almost Perfect Crimes: Mini-Mysteries for You to Solve

Sample text

Yc2 The most challenging move. c8 Black had comfortable equality in Pigusov - Huzman, Sverdlovsk 1987. ~bd2 This is not a particularly dangerous system, but it is quite playable and Black must know exactly how to react. e3 seems to me in the spirit of this line, but I rather like the black side of this recent example: 8... h3 c5! Black had easily solved his opening problems, and soon took over the initiative. g5?! ~xe2 ixd5+ Kurajica - Efimenko, Sarajevo 2010. 'lWb3 is not uncommon, but after 8...

The only move, but good enough to maintain the balance. ig6t. tf7t 32. lLlh3 In my opinion this is the most serious continuation. lLlf4lLld5! Black has a good game. xfl c6 with equal play) 15 ... fd8= Black shouldn't experience any problems once the queens come off. b3. lLlf4 lLld? xc5 ~fd8 Black had the better endgame in the game Vitiugov - Wang Yue, Ningbo (rapid) 2010. ~d7 12 ... lLlc4 was played in Av. ih6 White clearly holds the initiative. axb4?! Wixb4 ~fa8, which was good for Black in Motylev - Svidler, Wijk aan Zee 2007.

Mm""Nmr~~'·mh,jmm''HN. 4 3 2 2 abc d e 12 ... tiJe3! d4 Volume Two. Since then, theory has developed considerably, and Black has found some interesting new ideas. ig2, which is examined in line A. 9 ... e6 Black's only sensible idea is to undermine the white centre as quickly as possible. lLlh4 This attempt to hold the centre allows Black serious counterplay. 10... cxdS 6••• 0-0 Another possible move order is: 6 ... 0-0 Play has transposed to line B2. 0-0. ib2 White's aim is to avoid problems on the long diagonal, but I have nevertheless found an interesting counter for Black.

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